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<style>
body{
background: #13212E;
}
</style>
<<silently>>
<<audio "journalPageSound" play>>
<</silently>>
<div class="journalHome">
<div class="scene">
<div class="book-wrap">
<div class="left-side">
<div class="book-cover-left"></div>
<div class="layer1">
<div class="page-left"></div>
</div>
<div class="layer2">
<div class="page-left"></div>
</div>
<div class="layer3">
<div class="page-left"></div>
</div>
<div class="layer4">
<div class="page-left"></div>
</div>
<div class="layer-text">
<div class="page-left-2">
<div class="corner"></div>
<div class="corner2"></div>
<div class="corner-fold"></div>
<div class="page-text w-richtext">
<p class="journal-nav"><<if $journalPage > 1>>[[Prevous Page|Journal][$journalPage -= 2]]<<else>><<endif>></p>
<<if $journalPage is 1>>
<!-- Page 1 Notes -->
<<include "Journal Page 1">>
<<elseif $journalPage is 3>>
<!-- Page 3 Notes -->
<<include "Journal Page 3">>
<<elseif $journalPage is 5>>
<!-- Page 5 Notes -->
<<include "Journal Page 5">>
<<elseif $journalPage is 7>>
<!-- Page 7 Notes -->
<<include "Journal Page 7">>
<<elseif $journalPage is 9>>
<!-- Page 9 Notes -->
<<include "Journal Page 9">>
<<endif>>
</div>
<p class="page-number page-number-left"><<print $journalPage>></p>
</div>
</div>
</div>
<div class="center"></div>
<div class="right-side">
<div class="book-cover-right"></div>
<div class="layer1">
<div class="page-right"></div>
</div>
<div class="layer2 right">
<div class="page-right"></div>
</div>
<div class="layer3 right">
<div class="page-right"></div>
</div>
<div class="layer4 right">
<div class="page-right"></div>
</div>
<div class="layer-text right">
<div class="page-right-2">
<div class="page-text w-richtext">
<p class="journal-nav page-number-right"><<if $journalPage < 9>>[[Next Page|Journal][$journalPage += 2]]<<else>><<endif>></p>
<<if $journalPage is 1>>
<!-- Page 2 Notes -->
<<include "Journal Page 2">>
<<elseif $journalPage is 3>>
<!-- Page 4 Notes -->
<<include "Journal Page 4">>
<<elseif $journalPage is 5>>
<!-- Page 6 Notes -->
<<include "Journal Page 6">>
<<elseif $journalPage is 7>>
<!-- Page 8 Notes -->
<<include "Journal Page 8">>
<<elseif $journalPage is 9>>
<!-- Page 10 Notes -->
<<include "Journal Page 10">>
<<endif>>
</div>
<p class="page-number page-number-right"><<print $journalPage + 1>></p>
</div>
</div>
</div>
</div>
</div>
<div class="leave-journal"><<return"Leave Journal">></div>
<p>The Escape the 船 was developed by:
Elias Hayes
Long He
Chris Baker</p>
<p>Digital Resources Used:</p>
https://codepen.io/sabanna/pen/ZxQXQv
https://codepen.io/Sonick/pen/HthaI
<p>Audio Resources:</p>
http://soundbible.com/
http://motionarray.com
[[Back to Game Home|Opener]]
<style>
#ui-bar{
display:none;
}
</style>
<<audio "creepy-background" play volume 0.05>>
<div class="sp-container">
<div class="sp-content">
<div class="sp-globe"></div>
<h2 class="frame-1">Follow the Clues</h2>
<h2 class="frame-2">To Make</h2>
<h2 class="frame-3">Your</h2>
<h2 class="frame-4" style="font-size: 6em;">ESCAPE!</h2>
<h2 class="frame-5" style="top:10%;">
<span>Escape The</span>
<span style="font-size: 3em; top: 0.4em; position: relative;">船</span>
<span style="font-size: 0.3em; position:relative; top: 6.5em; ">[[New Game]]</span>
<span style="font-size: 0.3em;position:relative; top:4em;">[[Citation]]</span>
</h2>
</div>
</div>
<p>The floor on which you lay is cold to the touch and your body is shivering in a desprate attempt to keep warm. This place is unfamiliar. You don't know how you got here or how much time has passed.</p>
<p>You strain to hear <span id="sound"><<click "a sound">>\
<<replace "#sound">>a <span id="dsound"><<click "rythmic sound">>\
<<replace "#dsound">><<audio "waterDrop" loop play volume 0.10>>dripping sound made by water splashing on a rusty, metal floor.<</replace>>\<</click>></span><</replace>>\
<</click>>.</span></p>
<p>As you lay on the floor, you wonder wether you should open your eyes.</p>
[[Keep your eyes closed.|Eyes Closed]]
[[Open your eyes and look around.|Eyes Open]]<<if $eyesClosed is 0>><p>Your eyes remain closed as you feel a slight movement in the floor. You soon realize that everything is moving very slowly.</p><<endif>><<if $eyesClosed is 1>><<audio "shipCreaking" play volume 0.10>><p>You continue to listen. As time passes you feel subtle but strong vibrations through the floor and a slight growning in the walls.</p>
<<endif>><<if $eyesClosed > 1>><p>You keep listening but hear nothing more.</p><<endif>>
<<if $eyesClosed < 2>>[[Keep your eyes closed and continue to listen.|Eyes Closed][$eyesClosed += 1]]<<endif>>
[[Open your eyes and look around.|Eyes Open]] <<audio "waterDrop" loop play volume 0.10>><p>You slowly open your eyes. As your vision clears, you begin to look around the room. The floor and walls are rusted metal covered in peeling white paint shrouded by a thin veneer of dust.</p>
[[Stay on the floor and continue to look around|Stay Down]]
[[Stand up and inspect things|Stand Up]] <p>While lying on the floor, you take a look around. You see the room is nearly empty. A desk covered in papers sits near one wall and just beside it is a door with an unusual lock.</p><<if $journalLocated is false>><p>From this vantage point you notice a leather bound book sitting just under the edge of the desk. From where you are lying, you are able to reach the book.</p><<else>><p>The book is clearly visible where you placed it back on the floor.</p><<endif>>
[[Reach over and grab the book|Grab The Journal]]
[[Stand up and walk over to instect the Desk.|Inspect Desk]]
[[Stand up and walk over to inspect the Door|Inspect Door]]<p>As you stand and look around, you see the room is nearly empty. A desk covered in papers sits near one wall and just beside it is a door with an unusual lock.</p>
[[Walk over to inspect the desk.|Inspect Desk]]
[[Walk over to inspect the door.|Inspect Door]]
[[Move to stand in the center of the room.|Center of the Room]] <p>The desk is coverd in a discheveled array of papers with a broken lamp sitting off to one side. Many of the papers are crumpled and damaged from a long time spent sitting in the cold damp air. The moisture has made the writing on them eligible.</p><<if $topDrawrOpen is false>><p>There are two drawers on the right hand side of the desk. The top drawer apears to be locked, but the bottom is partially open.</p><<else>><p>There are two drawers on the right hand side of the desk. The top drawer hangs to one side and the bottom is still partially open.</p><<endif>>
<<if $journalFound is false>>[[Look under the desk?|Look Under the Desk]]<<endif>>
[[Explore the bottom drawer?|Bottom Drawer]]
[[Try to force the top darwer open|Top Drawer][$forceDrawer += 1]]
[[Step away from the desk and back to the center of the room.|Center of the Room]]<p>You walk over to the door and inspect it closely. You decide to try the handle but find that it will not budge. On close inspection, you see the locking mechanism consists of three concentric rings with each having three individual symbols illustrated on its face. Only a part of the ring is exposed thus only allowing for one key to be entered.</p>
<p>Interestingly, the circles move independently from one another. It apears the objective is to line up the symbols to make the correct phrase.</p>
<<if $journalFound is false or $pensFound is false>><p>You feel like there is something else important in this room you need to find before proceeding.</p><<endif>>
<<if $journalFound is true and $pensFound is true>>[[Attempt to input a combination|Zone 1 Puzzle]]<<endif>>
[[Step away from the door and back to the center of the room.|Center of the Room]]<!-- Turn Off Debug -->
<<run DebugView.disable()>>
<!-- Audio Settup (Environment) -->
<<cacheaudio "journalPageSound" "_assets/audio/env/pageFlip.mp3">>
<<cacheaudio "waterDrop" "_assets/audio/env/waterDrop.mp3">>
<<cacheaudio "shipCreaking" "_assets/audio/env/shipCreaking.mp3">>
<<cacheaudio "seagulls" "_assets/audio/env/seagulls.mp3">>
<<cacheaudio "topDrawer" "_assets/audio/env/topDrawer.mp3">>
<<cacheaudio "bridge" "_assets/audio/env/bridge.mp3">>
<<cacheaudio "ristyDoor" "_assets/audio/env/rustyDoor.mp3">>
<<cacheaudio "Engineering" "_assets/audio/env/Engineering.wav">>
<<cacheaudio "cabinDoor" "_assets/audio/env/cabinDoor.mp3">>
<<cacheaudio "chopper" "_assets/audio/env/chopper.mp3">>
<<cacheaudio "engineeringDoorOpen" "_assets/audio/env/engineeringDoorOpen.mp3">>
<<cacheaudio "engineeringDoorShut" "_assets/audio/env/engineeringDoorShut.wav">>
<<cacheaudio "creepy-background" "_assets/audio/env/creepy-background.mp3">>
<<cacheaudio "engineeringLock" "_assets/audio/env/engineeringLock.wav">>
<!-- Audio Settup (Language) -->
<<cacheaudio "come" "_assets/audio/lang/come.mp3">>
<<cacheaudio "you" "_assets/audio/lang/You.mp3">>
<<cacheaudio "die" "_assets/audio/lang/die.mp3">>
<<cacheaudio "eat" "_assets/audio/lang/eat.mp3">>
<<cacheaudio "go" "_assets/audio/lang/go.mp3">>
<<cacheaudio "I" "_assets/audio/lang/I; me.mp3">>
<<cacheaudio "live" "_assets/audio/lang/live.mp3">>
<<cacheaudio "She" "_assets/audio/lang/She.mp3">>
<<cacheaudio "want" "_assets/audio/lang/want;want to.mp3">>
<<cacheaudio "daughter" "_assets/audio/lang/daughter.mp3">>
<<cacheaudio "father" "_assets/audio/lang/father.mp3">>
<<cacheaudio "his" "_assets/audio/lang/his.mp3">>
<<cacheaudio "her" "_assets/audio/lang/Her.mp3">>
<<cacheaudio "my" "_assets/audio/lang/my.mp3">>
<<cacheaudio "no" "_assets/audio/lang/no.mp3">>
<<cacheaudio "please" "_assets/audio/lang/please.mp3">>
<<cacheaudio "save" "_assets/audio/lang/save.mp3">>
<<cacheaudio "son" "_assets/audio/lang/son.mp3">>
<<cacheaudio "return" "_assets/audio/lang/return.mp3">>
<<cacheaudio "home" "_assets/audio/lang/home.mp3">>
<<cacheaudio "phoneMessage" "_assets/audio/lang/phoneMessage.mp3">>
<<cacheaudio "finalMessage" "_assets/audio/lang/finalMessage.mp3">>
<!-- Variable Init -->
<!-- Global -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.2.4/jquery.min.js"></script>
<<set $loc to State.passage>>
<<set $gameName to "Our Game">>
<!-- Journal -->
<<set $journalPage to 1>>
<<set $journalFound to false>>
<<set $pensFound to false>>
<!-- Game Configuration and Tutorial -->
<<set $playerName to "">>
<<set $example1 to true>>
<!-- Zone 1 -->
<<set $eyesClosed to 0>>
<<set $journalLocated to false>>
<<set $forceDrawer to 0>>
<<set $topDrawrOpen to false>>
<<set $pie to "test">>
<<set $z1key1 to 0>>
<<set $z1key2 to 0>>
<<set $z1key3 to 0>>
<<set $journalClue1 to false>>
<!-- Zone 2 -->
<<set $z2key1 to 0>>
<<set $z2key2 to 0>>
<<set $z2key3 to 0>>
<<set $z2key4 to 0>>
<<set $journalClue2 to false>>
<<set $journalClue3 to false>>
<<set $journalClue4 to false>>
<<set $zone2Riddle to "">>
<<set $puzzle2 to false>>
<!-- Zone 3 -->
<<set $doorCount to 0>>
<<set $journalClue5 to false>>
<<set $journalClue6 to false>>
<<set $journalClue7 to false>>
<!-- Zone 4 -->
<<set $radioPower to false>>
<<set $z4key1 to 0>>
<<set $z4key2 to 0>>
<<set $z4key3 to 0>>
<<set $z4key4 to 0>>
<<set $z4key5 to 0>>
<<set $z4key6 to 0>>
<<set $z4key7 to 0>>
<<set $retry to 0>><p>Inspecting the book, you find that it apears to be a journal kept by whoever used to work at this desk. It contains some interesting symbols and other information that might prove useful.</p>
[[Put the journal back where you found it?|Stay Down][$journalLocated to true]]
[[Keep the journal in hopes that it may prove useful.|Keep Journal][$journalFound to true]]<p>You get up off the floor and slide the journal in your pocket for later reference.</p>
[[Walk over to inspect the desk.|Inspect Desk]]
[[Walk over to inspect the door.|Inspect Door]]
[[Move to stand in the center of the room.|Center of the Room]] <<set $loc to State.passage>>
<<if $journalFound is true>>
<<if $loc isnot "Journal">>[[Journal]]<<endif>>
<<if $loc is "Journal">><<return"Leave Journal">><<endif>>
<<endif>>
[[Call For Help]]<h3><strong>Notes:</strong></h3>
<p>I'm glad I had this journal handy to write down some of these translations. These trips can be long but this seems like a nice quiet place where I can get away from the hustle and bustle of the crew and practice my Mandarin. </p><p class="journalList">Words to learn:</p>
<ul>
<li><p><span class="journalSymbol">我</span> - I or me <span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "I" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">你</span> - you<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "you" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">她</span> - she<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "She" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">要</span> - want or want to<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "want" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">去</span> - go<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "go" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">来</span> - come<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "come" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">活</span> - live<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "live" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">死</span> - die<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "die" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">吃</span> - eat<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "eat" play volume 0.50>><</link>></span></p></li>
</ul>
<<if $journalClue1 is true>><p>I found a note that indicates the password to unlcok the door here is:
<span class="journalSymbol">I want to live</span></p><<else>>
<<endif>>
<<if $journalClue3 is true>><p>Writing on the engineering room door says - <span class="journalSymbol">Please Save My ...</span>(the last word was smeared elegibly)</p><<endif>>
<<if $journalClue2 is true>><p>I found a riddle in the engineering section. It reads - A man is looking at a photograph of someone. His friend asks who it is. The man replies, 'Brothers and sisters, I have none. But that man's father is my father's son'.
I think it is his<span class="journalSymbol"> "$zone2Riddle"</span></p><<endif>>
<<if $journalClue4 is true>><p class="journalList">More words to learn:</p>
<ul>
<li><p><span class="journalSymbol">救</span> - save<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "save" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">请</span> - please<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "please" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">不</span> - no<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "no" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">活</span> - live<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "live" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">死</span> - die<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "die" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">我的</span> - my<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "my" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">她的</span> - her<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "her" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">我的</span> - his<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "his" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">儿子</span> - son<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "son" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">爸爸</span> - father<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "father" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">女儿</span> - daughter<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "daughter" play volume 0.50>><</link>></span></p></li>
</ul><<endif>>
<<if $journalClue5 is true>><p>I found pictures in the crew quarters that illustrated the meaning of several new symbols:
The symbols <span class="journalSymbol" style="font-size: 2.3em;">在船上</span> are on a picture of a man standing <span class="journalSymbol">on the boat</span>.
The symbol <span class="journalSymbol" style="font-size: 2.3em;">家</span> alwayes seems to be associated with people in or around their <span class="journalSymbol">home</span>.
Finally, you see <span class="journalSymbol" style="font-size: 2.3em;">回</span> in several places near what apears to be a date. I suspect this is the symbol for <span class="journalSymbol">return</span>.</p>
<<endif>><<if $journalClue7 is true>><p>I found a phone with a message indicating that the phones owner has family waiting for them to come home. The message was acompanied by the symbols <span class="journalSymbol">我盼着你回家。</span>.
(Recall the message) <span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "phoneMessage" play volume 0.50>><</link>></span> </p><<endif>>
<<if $journalClue6 is true>><p>I found a paper in the crew quarters containing information on how to put on a gas mask. It also included the following symbols and translations:
<ul>
<li><p><span class="journalSymbol">船</span> - boat</p></li>
<li><p><span class="journalSymbol">人</span> - man</p></li>
<li><p><span class="journalSymbol">面具</span> - mask</p></li>
<li><p><span class="journalSymbol">家</span> - home<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "home" play volume 0.50>><</link>></span></p></li>
<li><p><span class="journalSymbol">回</span> - return<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "return" play volume 0.50>><</link>></span></p></li>
</ul><<endif>><p>$gameName is a text-based language learning game designed to teach you some basic language skills as you complete each of the challenges. Before we get started, let's take a minute and familiarize you with the gameplay.</p>
[[Continue|Gameplay]]<p>As all text-based games are, this game is played out by interacting with choices presented to you in the form of text on your screen. However, as the core of our game deals with immersion in gameplay, we've chosen to augment the text-based nature of the game with audio and visual clues as well as limited interactive materials.</p>
<p>The result of this is gameplay that is somewhat more interactive than a traditional text-based game. Now, let's take a look at some examples!</p>
[[Continue|Example 1]]<p>Hello $palyerName and welcome to $gameName. Would you like to take a few minutes and learn about how to play? Feel free to skip the tutorial if you already know what you're doing.</p>
<p>Note: Please ensure your system volume is on and set to about 50% so you can hear all the clues.</p>
[[Play the Tutorial|Tutorial]]
[[Skip the Tutorial|Awake]]<<if $example1 is true>><p>In the game, you will be presented with text based scenarios, much like the example below. Several clues are hidden in that example, but not all of them can be seen at first glance. Click on the light grey text in the phrase and see what happens. When you finish, select the appropriate answer at the bottom of the page.</p><<else>><p>Well... That wasn't even close to correct. Take a look at the example again and give it another try.</p><<endif>>
<p>Example:</p>
<p>You hear <span id="birds"><<click "some birds">>\<<replace "#birds">>a flock of <span id="birds2"><<click "white birds">>\<<replace "#birds2">><<audio "seagulls" play volume 0.20>>large flock of white seabirds<</replace>><</click>></span><</replace>><</click>></span>.</p><p>What kind of birds are they?</p>
[[They sound like Seagulls!|Example 2]]
[[They're probably Ducks.|Example 1][$example1 to false]]
<<silently>>
<<audio "seagulls" volume 0.20 fadeout>>
<</silently>>
<p>Excellent!</p><p>Now let's take a look at one of the more interactive features of the game. Your journal will be integral in helping you complete the game. With it, you can record useful clues and have a quick reference for useful information when prompted by the game.</p><p>Once found, it will be available in the game menu to the left of the screen.</p>
<<silently>>
<<audio "journalPageSound" play>>
<</silently>>
<div class="journalHome">
<div class="scene">
<div class="book-wrap">
<div class="left-side">
<div class="book-cover-left"></div>
<div class="layer1">
<div class="page-left"></div>
</div>
<div class="layer2">
<div class="page-left"></div>
</div>
<div class="layer3">
<div class="page-left"></div>
</div>
<div class="layer4">
<div class="page-left"></div>
</div>
<div class="layer-text">
<div class="page-left-2">
<div class="corner"></div>
<div class="corner2"></div>
<div class="corner-fold"></div>
<div class="page-text w-richtext">
<p class="journal-nav"></p>
<h3>Notes:</h3>
<p>You can add notes here when prompted by the game: For example, we know that we are in a place crawling with <span class="journalSymbol">Seagulls</span>. That's really all we know so far, but you get the point.</p>
</div>
<p class="page-number page-number-left">1</p>
</div>
</div>
</div>
<div class="center"></div>
<div class="right-side">
<div class="book-cover-right"></div>
<div class="layer1">
<div class="page-right"></div>
</div>
<div class="layer2 right">
<div class="page-right"></div>
</div>
<div class="layer3 right">
<div class="page-right"></div>
</div>
<div class="layer4 right">
<div class="page-right"></div>
</div>
<div class="layer-text right">
<div class="page-right-2">
<div class="page-text w-richtext">
<p class="journal-nav page-number-right"></p>
<p>Your journal can also hold special text for later references such as:</p>
<ul>
<li><p><span class="journalSymbol">我</span> - I or me <span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "I" play volume 0.20>><</link>></span></p></li>
<li><p><span class="journalSymbol">你</span> - you<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "you" play volume 0.20>><</link>></span></p></li>
<li><p><span class="journalSymbol">她</span> - she<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "She" play volume 0.20>><</link>></span></p></li>
<li><p><span class="journalSymbol">要</span> - want or want to<span class="speakerIcon"><<link [img[_assets/img/sound.png]]>><<audio "want" play volume 0.20>><</link>></span></p></li>
<p style="padding-top:20px;">Clicking the speaker icon will play an audible pronounciation of the word.</p>
<p style="padding-top:20px;">*As this is a language learning game, we encurage you to try and use the in game resources and not outside translaters such as Google Translate.</p>
</ul>
</div>
<p class="page-number page-number-right">2</p>
</div>
</div>
</div>
</div>
</div>
[[Continue|Example 3]]
<p>Ok... You may never have played a text-based game before, or maybe you've played several today, but now you're a pro and ready to tackle all the puzzles and language learning this game can throw at you!</p><p>Have Fun!</p>
[[Let's Get Started!|Wake Up]]<p>The bottom drawer slides open easily and you look inside to find a few old office supplies, a pair of scissors and ink pens of several colors.</p>
<<if $journalFound is true and $pensFound is false>>[[Take a red and black ink pen to so you can take notes in your journal|Take Notes][$pensFound to true]]<<endif>>
[[Return to inspecting the desk|Inspect Desk]]
<<if $forceDrawer == 0 or $forceDrawer == 1>><p>You try to force the top drawer open. You hear a creaking sound as the rusty old lock gives, just slightly.</p><<endif>><<if $forceDrawer == 2>><p>You again hear a creaking sound and a little more rust falls from the lock.</p><<endif>><<if $forceDrawer == 3>><p>This time the drawr gives much more. Old metal shears and the drawer visibly opens a little</p><<endif>><<if $forceDrawer > 3>><p><<audio "topDrawer" play volume 0.20>>Finally, with the force of your pull the lock is bent from the inside of the desk as the drawer slides open with a loud squeal.</p><p>Inside the now broken drawer you find a note. It reads:</p>
<p><span class="handwriting">They keep changing the password for the door in this room. I think the current one is, <span class="journalSymbol">I want to live</span></span>.</p><p><<if $journalFound is true and $pensFound is false>> I wish I had a pen to copy this into my journal.<<endif>></p>
<<if $pensFound is true>>[[Note this in your journal and and continue inspecting the desk|Inspect Desk][$journalClue1 to true]]
<<endif>><<endif>>
<<if $forceDrawer <= 3>>[[Try again to force the drawer |Top Drawer][$forceDrawer += 1]]<<endif>>
[[Return to inspecting the desk|Inspect Desk][$topDrawrOpen to true]]<p>Standing in the center of the room, you can see the desk against the wall in front of you and the door just beside it. Other than those two features, the room feels empty and dank.</p>
[[Walk over to inspect the desk.|Inspect Desk]]
[[Walk over to inspect the door.|Inspect Door]]
<<if $journalLocated is false>><p>From this vantage point you notice a leather bound book sitting just under the edge of the desk.</p><<endif>><<if $journalLocated is true>><p>From this vantage point you can see the journal you placed back under the desk.</p><<endif>>
[[Reach under the desk and grab the book|Grab The Journal 2]]<<if $journalLocated is false>><p>Inspecting the book, you find that it apears to be a journal kept by whoever used to work at this desk. It contains some interesting symbols and other information that might prove useful.</p><<endif>><<if $journalLocated is true>><p>The journal looks just as it did before.</p><<endif>>
[[Put the journal back where you found it and continue to inspect the desk|Inspect Desk][$journalLocated to true]]
[[Keep the journal in hopes that it may prove useful.|Keep Journal 2][$journalFound to true]]<p>You position youself infront of the lock and begin to turn the rings.</p>
<div class="selectList">
<<listbox "$z1key1">>
<<option "" "" `$z4key1 is "" ? "selected" : ""`>>
<<option "我" "I" `$z1key1 is "I" ? "selected" : ""`>>
<<option "你" "you"`$z1key1 is "you" ? "selected" : ""`>>
<<option "她" "she"`$z1key1 is "she" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z1key2">>
<<option "" "" `$z4key1 is "" ? "selected" : ""`>>
<<option "去" "go" `$z1key2 is "go" ? "selected" : ""`>>
<<option "来" "come" `$z1key2 is "come" ? "selected" : ""`>>
<<option "要" "want" `$z1key2 is "want" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z1key3">>
<<option "" "" `$z4key1 is "" ? "selected" : ""`>>
<<option "死" "die" `$z1key3 is "die" ? "selected" : ""`>>
<<option "活" "live" `$z1key3 is "live" ? "selected" : ""`>>
<<option "吃" "eat" `$z1key3 is "eat" ? "selected" : ""`>>
<</listbox>>
</div>
[[Check the lock to see if the combination was correct|Zone 1 Close]]
[[Step away from the door and back to the center of the room.|Center of the Room]]
<p>You slide the journal in your pocket for later reference.</p>
[[Step back to inspect the desk.|Inspect Desk]]
[[Walk over to inspect the door.|Inspect Door]]
[[Move to stand in the center of the room.|Center of the Room]] <<if $z1key1 == "I" and $z1key2 == "want" and $z1key3 == "live">><<audio "waterDrop" volume 0.05 fadeout>><<audio "ristyDoor" play volume 0.20>><p>The lock snaps open and the door handle can now be turned freely.</p>
[[Step through the door|Hallway]]<<else>><p>The combination must have been incorrect. The lock shutters only for a moment as all the tumblers return to there default positions</p>
[[Try another combo|Zone 1 Puzzle]]<<endif>>
<p>The metal door slams behind you as you notice you are in a small hallway with barely enough room to stand. At this point you can either travel left or right.</p><p>From the left, you hear <span id="sound"><<click "a sound">>\
<<replace "#sound">>a loud <span id="dsound"><<click "mechanical sound">>\
<<replace "#dsound">><<audio "Engineering" loop play volume 0.05>>groaning sound coming from the door.<</replace>>\<</click>></span><</replace>>\
<</click>>.</span></p><p>To the right the hallway seems endless in the barely lit space. There is still a weird rocking sensation and it makes it hard to move.</p>
[[Turn Around|Hallway Turn Around]]
[[Inspect the door to the left|Inspect Door Left]]
[[Turn right and beguin to walk down the hallway|Walk Down Hall Right]]
<p>The door bedhind you has locked shut and the handle will not budge.</p>
[[Turn back to face the hallway|Hallway]] <<audio "Engineering" loop play volume 0.10>><<if $puzzle2 is false>><<audio "engineeringDoorOpen" play volume 0.2>><p>You approach the door and turn the handle. With a click, the door slowly opens.</p>
[[Enter the room|Engine Room]]<<else>><p>You have alriedy explored this room.</p><<endif>>
[[Move back into the hallway|Hallway]]<p>At the bottom of the stars, you find a small door. There is nothing noteworthy about the door other than that it is locked tight.</p>
[[Return to the hallway|Walk Down Hall Right]]<p>You open the door. Another and immediately see hallway with 8 doors on your right. <!--You notice something different about each door. A symbol is on each one, like a label. You jot these down in your notebook as you try each handle.--></p>
[[Try the handle of the 1st door|Bedroom][$doorCount += 1]]<<audio "Engineering" volume 0.05 fadeto 0.15>><<audio "engineeringDoorShut" play volume 0.45>><p>A yellow gross light fills the room. You take one step inside and the metal door slams, locking you in the room. Inside are two giant rusty engines, clanking away.</p>
[[Move the the center of the room and inspect your surroundings|Engineering Room Center]]
[[Turn around and inspect the door just behind you|Engineering Room Door]]<p>Now that you have found a journal and pens to write with, you take notes in your journal when prompted by the game. This will help you to collect and reference information that may be useful in later stages of the game. Don't miss anything!</p>
[[Return to inspecting the desk|Inspect Desk]]
<<audio "Engineering" fadeout>><p>A small round light appears at the end of the hallway that illuminates an intersection. As you get closer you notice that the light is coming from a window. It is round and small, but you cannot see through to the outside, only light comes inside. Here the hall ends. </p>
[[Go left and down some stairs|Down Stairs]]
[[Go right and open another similar metal door. Watch your step, the thresholds are huge.|Open Hall Door]]
[[Move back to where the hallway beguins|Hallway]]<p>As you move to the center of the room you get a clear picture of its scale. The huge room hosts the two large engines you saw when entering. To your right, there is a small staircase with a what apears to be a maintnance hatch at the bottom. To your left is a station covered in knobs and gauges.</p>
[[Move the right and inspect the hatch at the bottom of the small staircase. |Maintnance Hatch]]
[[Move forward and inspect the two massive engines.|Engines]]
[[Move left to inspect the station.|Station]]
[[Move back to inspect the door|Engineering Room Door]]<p>The hatch is closed tight and looks like it hasn't been used in a long tiime.</p>
[[Move back to the center of the room|Engineering Room Center]]<p>The door behind you is very similar to the door in the first room. The only distinction is that the locking mechanism on this door has four rings instead of three and there is chock writing just above the lock. It says:
<span class="handwriting">Please save my ...</span> but an oily smear has rendered the last word elegible.</p>
<<if $journalClue3 is false>>[[Add the words to your journal|Engineering Room Door][$journalClue3 to true]]<<endif>>
[[Attempt to input a combination.|Zone 2 Puzzle]]
[[Return to the center of the room.|Engineering Room Center]]
<p>As you inspect the station, you see all sorts of well warn gauges, toggles, and switches but none catch your attention. A clipboard with an oil and dirt stained paper sits atop the panel with some sort of writing on it.</p>
[[Inspect the clipboard and its contents|Clipboard 1]]
[[Return to the center of the room|Engineering Room Center]]<p>You position youself infront of the lock and begin to turn the rings.</p>
<div class="selectList">
<<listbox "$z2key1">>
<<option "" "" `$z4key1 is "" ? "selected" : ""`>>
<<option "不" "no"`$z2key1 is "no" ? "selected" : ""`>>
<<option "要" "want"`$z2key1 is "want" ? "selected" : ""`>>
<<option "请" "please" `$z2key1 is "please" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z2key2">>
<<option "" "" `$z4key2 is "" ? "selected" : ""`>>
<<option "救" "save" `$z2key2 is "save" ? "selected" : ""`>>
<<option "死" "die" `$z2key2 is "die" ? "selected" : ""`>>
<<option "活" "live" `$z2key2 is "live" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z2key3">>
<<option "" "" `$z4key3 is "" ? "selected" : ""`>>
<<option "她的" "her" `$z2key3 is "her" ? "selected" : ""`>>
<<option "我的" "my" `$z2key3 is "my" ? "selected" : ""`>>
<<option "他的" "his" `$z2key3 is "his" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z2key4">>
<<option "" "" `$z4key4 is "" ? "selected" : ""`>>
<<option "爸爸" "father" `$z2key4 is "father" ? "selected" : ""`>>
<<option "儿子" "son" `$z2key4 is "son" ? "selected" : ""`>>
<<option "女儿" "daughter" `$z2key4 is "daughter" ? "selected" : ""`>>
<</listbox>>
</div>
[[Check the lock to see if the combination was correct.|Zone 2Close]]
[[Step away from the door and back to the center of the room.|Engineering Room Center]]
<<if $z2key1 == "please" and $z2key2 == "save" and $z2key3 == "my" and $z2key4 == "son">><<audio "engineeringLock" play volume 0.30>><p>The lock snaps open and the door handle can now be turned freely.</p>
[[Step through the door|Hallway 2][$puzzle2 to true]]<<else>><p>The combination must have been incorrect. The lock shutters only for a moment as all the tumblers return to there default positions</p>
[[Try another combo|Zone 2 Puzzle]]<<endif>><p>As you step over to the side of the massive engine, you look for anything that might help you open the door. There are several panels with writing you don't understand. Near the bottom of the second one you see the words "Commissioned in the Jiangnan Shipyard" followed by the numbers "1968".
You see no other useful information</p>
[[Return to the center of the room|Engineering Room Center]]<p><span class="handwriting">That new door code makes me think of a riddle I've heard. I bet you can't solve it! - A man is looking at a photograph of someone. His friend asks who it is. The man replies, 'Brothers and sisters, I have none. But that man's father is my father's son'. <span class="journalSymbol">Who is in the photograph</span>?</span></p>
[[His grandfather|Zone 2 Riddle][$zone2Riddle to "Grandfather"]]
[[His father|Zone 2 Riddle][$zone2Riddle to "Father"]]
[[His son |Zone 2 Riddle][$zone2Riddle to "Son"]]
[[His grandson|Zone 2 Riddle][$zone2Riddle to "Grandson"]]<p><<if $journalClue2 is false>>After reading the riddle, you decide the answer is, "his $zone2Riddle".<<else>>You have noted in your journal that the riddles answer is "his $zone2Riddle"<<endif>></p>
<<if $journalClue2 is false>>[[Make a note of this in your journal|Zone 2 Riddle][$journalClue2 to true]]<<endif>>
[[Try the riddle again|Clipboard 2]]
[[Move back to the center of the room|Engineering Room Center]]<p>Picking up the clipboard, you see a page covered in oil and grime and try to make out what the words say. Most of the page is what appears to be an engineering report, but on the bottom of the page is a handwritten note which looks to be a riddle. <<if $journalClue4 is true>>You have already noted the translations in your journal<<else>>The page does contain some useful translations for symbols you haven't seen yet.<<endif>></p>
<<if $journalClue4 is false>>[[Make a note of the new symbols in your journal|Clipboard 1][$journalClue4 to true]]<<endif>>
[[Try to solve the riddle|Clipboard 2]]<p>Finally, in the game you will be required to input strings of text. As the cross-language nature of the game requires you to input symbols that your keyboard doesn't have, the game makes use of a sentence selection system. Here you will input a string as if you were writing a simple statement.
Write the sentence, "Let's go fly a kite"</p>
<div class="selectList">
<<listbox "$z1key1">>
<<option "Let's" "I" `$z1key10 is "I" ? "selected" : ""`>>
<<option "Who" "you"`$z1key10 is "you" ? "selected" : ""`>>
<<option "Our" "she"`$z1key10 is "she" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z1key2">>
<<option "go" "come" `$z1key20 is "come" ? "selected" : ""`>>
<<option "run" "go" `$z1key20 is "go" ? "selected" : ""`>>
<<option "to" "want" `$z1key20 is "want" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z1key3">>
<<option "walk" "swing" `$z1key30 is "die" ? "selected" : ""`>>
<<option "run" "sail" `$z1key30 is "live" ? "selected" : ""`>>
<<option "fly" "fly" `$z1key30 is "eat" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z1key3">>
<<option "the" "die" `$z1key40 is "die" ? "selected" : ""`>>
<<option "a" "live" `$z1key40 is "live" ? "selected" : ""`>>
<<option "our" "eat" `$z1key40 is "eat" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z1key3">>
<<option "dog" "die" `$z1key50 is "die" ? "selected" : ""`>>
<<option "kite" "live" `$z1key50 is "live" ? "selected" : ""`>>
<<option "boat" "eat" `$z1key50 is "eat" ? "selected" : ""`>>
<</listbox>>
</div>
[[Got It]]<p>As the metal door shuts behind you, you again realize you are in the small hallway from which you entered the engineering room. At this point the only place you haven't alriedy traveled is forward down the hall.</p>
[[Begin to walk down the hallway|Walk Down Hall Right]]
<<if $doorCount <= 3 or $doorCount > 4 and $doorCount <= 7>><p>Door number $doorCount is locked and the handle does not budge.</p>
<<elseif $doorCount is 8>><p>You come to the last door but your notice in the small round window as you get closer you can see through the fog of the window. You notice that the sky is blue and the sun is shining, but the window is occluded by a rather large black metal structure. You try the last door, it opens, and there is a set of stairs.<<timed 2s>><<audio "cabinDoor" play volume 0.2>></time></p>[[Go up the stairs.|Staircase]]<<else>><<audio "cabinDoor" play volume 0.2>><p>Door number $doorCount is unlocked and the door gently swings open as you turn the handle.</p>
[[Enter the small room|Room 4]]
<<endif>><<if $doorCount < 8>>[[Try the next door|Bedroom][$doorCount += 1]]<<endif>>
<<if $doorCount > 0>>[[Try the prevous door|Bedroom][$doorCount -= 1]]<<endif>>
<p>There are pictures hanging next to each bed. A different family. A picture of a house. A picture of the ocean. This is living quarters for 8 people. The room is cramped. It looks hastily abandoned. Beds are not made, personal items are everywhere.
You see a cell phone sitting on the edge of one of the beds.There appears to be an unopened message on the device indicated by a blinking icon.
Finally, you see a piece of paper on the last bed, partially crumpled. </p>
[[Take a closer look at the pictures|Pictures]]
[[Pick up the phone and open the message|Phone]]
[[Examine the crumpled piece of paper|Paper]]
[[Move back into the hallway.|Bedroom]] <<if $journalClue5 is false>><p>There are pictures hanging next to each bed. A different family. A picture of a house. A picture of the ocean and people on ships. You find similarities between the characters you see and the pictures.</p>
<p>The symbols <span class="journalSymbol" style="font-size: 2.3em;">在船上</span> are on a picture of a man standing on a boat.</p>
<p>The symbol <span class="journalSymbol" style="font-size: 2.3em;">家</span> alwayes seems to be associated with people in or around their home.</p>
<p>Finally, you see <span class="journalSymbol" style="font-size: 2.3em;">回</span> in several places near what apears to be a date. Could this be the symbol the crew was using to indicate there return home?</p>
[[Add the symbols you see to your journal|Pictures][$journalClue5 to true]]<<else>><p>The symbols have been added to your notebook.</p><<endif>>
[[Keep looking around the room|Room 4]]<<if $journalClue7 is false>><p>An icon bliks with the text <<link "我盼着你回家。">><<audio "phoneMessage" play volume 0.35>><</link>>
<p>A video of a man plays, talking about learning English, says word home and then mandarin equivalent. You figure out that the young man is happy that whoever’s phone this is is happy that the person is coming home. You now realize something has happened to the crew, but why are you here?</p>
[[Make note of what you have seen and heard in your journal|Phone][$journalClue7 to true]]<<else>><p>You have recorded information from the phone in your journal.</p>
[[Put the phone down on the bed and keep exploring the room|Room 4]]<<endif>> <<audio "bridge" loop play volume 0.05>><p>As you crest the stairs the natural light is blinding. There are windows in every direction. You rub your eyes to adjust to the new light situation.To your left is an open window with an excelent view of your sorroundings. To you right is the ships control station. </p>
[[Walk over to the window|Window]]
[[Examine the ships control station|Control Station]]
[[Go back down the stairs to Crew Quarters|Bedroom]]<div style="text-align:center;">
<h2 style="font-size:2.5em">New Game Setup</h2>
<p style="font-size: 1.6em;">Name Your Character</p>
<span style="font-size:2em;"><<textbox "$palyerName" "">></span>
<span style="position: relative; top: 1.5em; font-size: 1.7em;">[[Continue|Start]]</span></div><<if $journalClue6 is false>><p>This one has some English on it. It looks like instructions. You see an illustration of a boat along with the English and mandarin word for it. You see an illustration of a man, with the same words. The final illustration is a full face mask on the man with the head strap suggesting how to put the mask on. English and Madarin phrases accompany the pictrure.</p>
[[Make note of this information in your journal.|Paper][$journalClue6 to true]]<<else>><p>The information on the paper has been added to your journal.</p><<endif>>
[[Keep looking around the room|Room 4]]<p>As you uncover your eyes, you walk directly to the windows. It is clear that you are on a ship. Outside you can see the hull. What is concerning is that not a soul on board. As you look to your right, you also notice all the lifeboats are gone. Looking further in the distance nothing but water surrounds you. On the port side of the ship a translucent green liquid pouring from a container on the deck of the ship into the water. The situation looks bad.</p>
[[Return to the staircase|Staircase]]
<<if $radioPower is false>><p>You walk toward the control station and notice the ship is in neutral. You want to try to move the ship and see an assortment of levers with symbols you can't read.</p>
[[Try pushing several of the levers to see what happens|Levers]]
[[Look over the levers carefully before proceeding|FwRev]]<<else>>
<p>Just then a radio crackles to life in the next station over.</p>
[[Explore the now active radio station|Radio Station]]<<endif>> <p>You try Pushing all levers forward at the control panel randomly. Nothing happens, with the ship, but you hear things happening when you move the levers. This is probably not a good idea as you don't know what the levers are doing.</p>
[[Go back to examining the Control Station|Control Station]]<p>There is one lever that apears to be labeled in English and Chinese. The lable reads Forward and Reverse. The lever is the one that moves the boat. You push it forward and the boat lurches. Probably not a good idea. You pull the level back to the middle.</p>
[[Go back to examining the Control Station|Control Station][$radioPower to true]]<p>At first the radio is startling and loud. Mandarin is heard. You walk over as the radio falls silent. You start pressing buttons randomly but nothing happens. Just then you see a green button on the left side of the radio. </p>
[[Push the green button|Green Button]]<p>As you push the green button and the radio channel opens. Hello? You let go of the button. The Radio Crackles, and out screams Mandarin. You know you should reply but you're not sure if they will understand. </p>
[[Attempt to call for help|Call For Help]]
[[Head back to the staircase and try to learn more about your situation|Staircase]]
<p><<if $retry < 1>>You hold the button again and say, "I want to go home. Please save me!"
A response comes again, but only in mandarin. It's clear that you have to radio out in language they will understand.<<endif>> How will you reply?
<div class="selectList">
<<listbox "$z4key1">>
<<option "" "" `$z4key1 is "" ? "selected" : ""`>>
<<option "我" "I" `$z4key1 is "I" ? "selected" : ""`>>
<<option "你" "you"`$z4key1 is "you" ? "selected" : ""`>>
<<option "来" "come" `$z4key1 is "come" ? "selected" : ""`>>
<<option "她" "she"`$z4key1 is "she" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z4key2">>
<<option "" "" `$z4key2 is "" ? "selected" : ""`>>
<<option "去" "go" `$z4key2 is "go" ? "selected" : ""`>>
<<option "来" "come" `$z4key2 is "come" ? "selected" : ""`>>
<<option "死" "die" `$z4key2 is "die" ? "selected" : ""`>>
<<option "要" "want" `$z4key2 is "want" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z4key3">>
<<option "" "" `$z4key3 is "" ? "selected" : ""`>>
<<option "死" "die" `$z4key3 is "die" ? "selected" : ""`>>
<<option "家" "home" `$z4key3 is "home" ? "selected" : ""`>>
<<option "活" "live" `$z4key3 is "live" ? "selected" : ""`>>
<<option "回" "return" `$z4key3 is "return" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z4key4">>
<<option "" "" `$z4key4 is "" ? "selected" : ""`>>
<<option "去" "go" `$z4key4 is "go" ? "selected" : ""`>>
<<option "家" "home" `$z4key4 is "home" ? "selected" : ""`>>
<<option "吃" "eat" `$z4key4 is "eat" ? "selected" : ""`>>
<<option "死" "die" `$z4key4 is "die" ? "selected" : ""`>>
<</listbox>>
</div></p>
<p style="top: -45px; position:relative;">
<div class="selectList">
<<listbox "$z4key5">>
<<option "" "" `$z4key5 is "" ? "selected" : ""`>>
<<option "请" "please" `$z4key5 is "please" ? "selected" : ""`>>
<<option "活" "live" `$z4key5 is "live" ? "selected" : ""`>>
<<option "救" "save" `$z4key5 is "save" ? "selected" : ""`>>
<<option "船" "boat" `$z4key5 is "boat" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z4key6">>
<<option "" "" `$z4key6 is "" ? "selected" : ""`>>
<<option "救" "save" `$z4key6 is "save" ? "selected" : ""`>>
<<option "活" "live" `$z4key6 is "live" ? "selected" : ""`>>
<<option "吃" "eat" `$z4key6 is "eat" ? "selected" : ""`>>
<<option "人" "man" `$z4key6 is "man" ? "selected" : ""`>>
<</listbox>>
<<listbox "$z4key7">>
<<option "" "" `$z4key7 is "" ? "selected" : ""`>>
<<option "我" "me" `$z4key7 is "me" ? "selected" : ""`>>
<<option "活" "live" `$z4key7 is "live" ? "selected" : ""`>>
<<option "吃" "eat" `$z4key7 is "eat" ? "selected" : ""`>>
<<option "回" "return" `$z4key7 is "return" ? "selected" : ""`>>
<</listbox>>
</div></p>
[[Transmit your reply|Reply]]
<<if $z4key1 == "I" and $z4key2 == "want" and $z4key3 == "return" and $z4key4 == "home" and $z4key5 == "please" and $z4key6 == "save" and $z4key7 == "me">><<audio "finalMessage" play volume 0.35>><p>You transmit you message and wait for several seconds for a reply...
<<timed 5s transition>>The person replies,
我们来. <</timed>></p><<timed 5s transition>>[[Sit back and wait for rescue]]<</timed>><<else>><p>You transmit you message and wait for several seconds for a reply...
<<timed 5s transition>>The person replies inquisitively. You don't understnad the question they ask but confusion is evident in there tone.<</timed>></p>
<<timed 5s transition>>[[Try to send another message|Call For Help][$retry += 1]]<</timed>> <<endif>>
<p>After sitting silently for what seemed like an eternity, the radio comes back to life. This is the international coast guard chopper 335. Just then a helicopter buzzes the bridge of the ship. How many souls on board? Radio goes slient. You press the green button. Uh just 1 that I know of. Radio comes to life. 10-4 stand by for instructions Sir.
<<timed 3s>><<audio "chopper" play volume 0.35>><</timed>>
You wait for rescue...</p>
[[The End|Finish]]<p>Thank you for taking the time to play our little game. There was so much we wanted to do with this game but we didn't have the time to do all of it. Nevertheless, we hope you enjoyed what we've done.
For more inforamtion about the game and our sorces, pelase feel free to visit our citation page.</p>
[[Retrun to Homepage|Opener]]
[[Review Citations|Citation]]<style>
#ui-bar{
display:none;
}
</style>
<p><<timed .5s>>Setting up game environment.....<</timed>>
<<timed 1.5s>>Loading resources.....<</timed>>
<<timed 2s>>Creating awsome puzzles.....<</timed>>
<<timed 2s>>Generating witty dialog<</timed>><<timed 2.5s>>.<</timed>><<timed 3s>>.<</timed>><<timed 3.5s>>.<</timed>><<timed 4s>>.<</timed>><<timed 4.5s>>.<</timed>></p>
<<timed 5.5s>>[[Start Game|Opener]]<</timed>><p>You awake in a dark, damp room.</p><<audio "creepy-background" fadeout>><<timed 4s>><<goto "Wake Up">><</timed>>